We already know that the PS5 is going to ship with AMD as the silicon brains of the operation, potentially with a Zen 2 CPU component and 7nm AMD Navi graphics part. Indeed the reported Gonzalo APU has been leaked via select product codes and the technological details that they infer.
The custom Navi GPU Sony is using is also confirmed to be powering the ray tracing performance of the new PlayStation console, and not just for the visuals either. Cerny also suggests that audio ray tracing can be used for detailed, positional sound in games too.
Given that the PS5 APU will likely have AMD’s TrueAudio silicon baked into the design, the custom audio processing should help with that. Even if the mid-range Navi GPU itself might struggle to really nail the sort of demanding real-time ray tracing that is bringing anything outside of Nvidia’s RTX cards to their knees. In fact a good deal of those RTX cards struggle too…
But it’s Mark Cerny’s comments in the new Wired article about the SSD performance of the new PlayStation 5 that is the most interesting thing to come out of the piece. He calls the PS5’s solid state drive “the key to the next generation.”
That’s quite a claim, and one seemingly borne out by a side-by-side demo of a PS4 Pro and an early ‘low-speed’ devkit device with an SSD inside it. Cerny demonstrates the improved load times using Spider-Man’s fast-travelling system – on the PS4 Pro it takes 15 seconds to load into the new area, while on the devkit it takes just 0.8 seconds.